
Perhaps some way to convert a player ship project into a enemy ship project and vice versa.Change "R-click" in the tooltips to "right-click" - maybe I'm just stupid but for a while I thought it meant pressing the R key + left clicking!.Using two different default directories for loading/saving projects and loading graphics - at the moment if you're doing both it means you have to jump around a lot.Possibly a way to preview the cloak and pirate versions of the ship.Perhaps the ability to hide the shield oval entirely without also hiding the hull.Being able to change the shield graphic on loading enemy ships at the moment you have to place a room and then delete it before the button is available.A way to unload graphics as well as just replacing them e.g.An option to turn off the automatic assigning of room-graphics on saving (since enemy ships don't have them).Under properties, minimum and maximum sector attributes for enemy ships.The ability to uncheck "available at start" for systems on enemy ships (so that not all of them will have that system).The ability to set enemy ships' shields, weapons and engines to a maximum of 10, which happens sometimes in vanilla.Possibly the ability to select more than one element at once by ctrl-clicking, so you can move things around easier?.Make alt-dragging resize shields around their centre rather than from one edge.Perhaps re-allocate precision mode to ctrl-drag and change shift-drag to only move things along one axis, like it works it Photoshop.Stop things jumping to the top-left when you shift-click to select them (this may be a bug, I'm not sure) - it makes using the precision mode a bit of a pain.Similar to the above, little buttons next to the arbitrary position boxes that add or subtract 35, so you don't have to work it out yourself.Shift+arrow key could make pixel element move by 35 pixels (one grid cell), to make re-aligning things easier. pressing right makes the selected element move right by one pixel or grid cell. A "nudge" function with the arrow keys, e.g.Make the work space a little bit bigger towards the bottom so things don't get cut off as much.Some way of telling which weapon mount corresponds to which slot.Fixed - Fixed crapload of other small bugs, issues, tweaks, etc that I've since forgotten about.Also, they can now be selected by clicking on the actual weapon image. Fixed - Weapon mounts with images should now get highlighted properly.Fixed - Fixed zoltan crew not loading/saving properly.Added - Errors console, which automatically pops up when any errors occur during ship loading or exporting.Added - Hull, shield, floor, cloak and miniship buttons now have an image on them, which indicates whether the image has been set or not (only checks whether the path is set, not whether the image itself exists).On player ships, this option defaults to humans. Added - Enemy ships can now have random crew set.Added - The number of crewmen now cannot exceed the maximum.append extension at the end, the OS doesn't automatically recognise it.
